Amplify Video Game Leaders ETF (GAMR) 3rd Quarter Commentary 2025
Amplify Video Game Leaders ETF (GAMR) offers access to global companies in the video gaming value chain, including game development, publishing, mobile and online games, GPUs (graphics processing unit), development platforms, supporting software, hardware, peripherals, and the metaverse. GAMR seeks investment results that generally correlate (before fees and expenses) to the VettaFi Video Game Leaders Index.
GAMR returned 14.75% on a net asset value (NAV) compared to its underlying benchmark, the VettaFi Video Game Leaders Index at 15.04% for the third quarter (Q3) 2025. View Standardized Performance
The performance data quoted represents past performance and does not guarantee future results. Investment return and principal value of an investment will fluctuate so that an investor’s shares, when sold or redeemed, may be worth more or less than the original cost. Current performance may be lower or higher than the performance quoted. For most recent month-end performance, visit AmplifyETFs.com/GAMR. Brokerage commissions will reduce returns. NAV is the sum of all its assets less any liabilities, divided by the number of shares outstanding. The closing price is the last price at which the fund traded.
Video Game Maker Electronic Arts Going Private
Video game maker Electronic Arts is being acquired for $52.5 billion in the largest ever private equity buyout by private equity firm Silver Lake Partners, Saudi Arabia’s sovereign wealth fund, PIF, and Affinity Partners. Shareholders will receive the equivalent of $210 per share, for over a 20% gain.1
Take-Two Jumps on College Basketball Video Game Announcement
Video game publisher Take-Two Interactive Software (TTWO) has announced plans to develop a college basketball video game. The news sent TTWO stock to a new record high.2
High Profile Launches and New Technology Driving Growth
Nintendo Switch 2 has been very successful with the company hoping to sell 15 million units by March 2026. Rockstar’s GTA VI is set for release in May 2026 — a decade after the game series’ last entry, which sold 215 million copies. US video game revenue hit almost $60 billion in 2024, a 106% increase from 2014, per the Entertainment Software Association. Advancements in virtual reality, augmented reality, and cloud gaming are revolutionizing the experience, broadening the player base, and deepening engagement. Video games remain a low-cost, high engagement form of entertainment, resilient to economic conditions.3
Top performers contributing to returns include Applovin (+105%), Unity Software (+65%), and Tencent Holdings (+33%)
Mobile gaming app developer Applovin was added to the S&P 500 Index. The ad-tech leader has carved out a dominant spot in mobile gaming, helping apps attract users and drive revenue through its artificial intelligence (AI)-powered Axon engine and Max mediation platform. It is also pushing into ecommerce.4 It has seen a recent pullback on an SEC investigation related to data-sharing practices. Shares of software developer Unity Software have gained on a surge of investor interest related to strategic business moves. The company’s recent Q2 2025 earnings call highlighted significant achievements, particularly in its Unity Ad Network and strategic partnerships with major players like Tencent and Scopely.5 China mobile gaming software name Tencent advanced on a 20% reported increase in ad revenue. It continues to leverage AI tools to drive engagement and monetization on its WeChat platform.6
Detractors on performance for the period included Capcom (-20%), Nintendo (-10%) and Light & Wonder (-9%)
Capcom reported disappointing earnings due to falling sales from its Monster Hunter Wilds game, which declined 95% since its launch. Since launch, player sentiment has soured to the point of widespread negativity leaving the game's recent Steam review rating at a persistent overwhelmingly negative.7 Game console maker Nintendo has declined on downward revisions for Switch 2 sales. Game maker Light & Wonder reported mixed results with an increase in earnings, but a decline in revenues. Its decision to delist on the NASDAQ also weighed on shares.8
Visit the GAMR fund page for more information, including fact sheets, index methodology, and regulatory documents.
Index Definition: An index is unmanaged and it’s not possible to invest directly in an index. The VettaFi Video Game Leaders Index tracks the performance of a concentrated portfolio of companies that are components of the video gaming value-chain.
1nbcnews.com/business/business-news/electronic-arts-acquired-largest-ever-private-equity-buyout-rcna234432
2investors.com/news/technology/ttwo-stock-jumps-college-basketball-video-game/
3thedailyupside.com/etf/thematics-sectors/its-game-on-for-video-game-etfs/
4finance.yahoo.com/news/applovins-quiet-domination-hidden-rails-084238101.html
5investing.com/news/transcripts/earnings-call-transcript-unity-software-beats-q2-2025-forecasts-stock-surges-93CH-4173667
6cnbc.com/2025/08/13/tencent-q2-earnings-report.html
7pcgamer.com/games/action/capcoms-stock-price-plummets-as-its-latest-financial-report-shows-cratering-monster-hunter-wilds-sales/
8capitalbrief.com/briefing/light-wonder-posts-16-lift-in-q2-profit-board-clears-nasdaq-delisting-4e053b92-2aa9-4fc7-923b-8d3b0ef199da/
Fund inception date: 3/07/2016. Total expense ratio is 0.59%. The performance data quoted represents past performance and does not guarantee future results. Investment return and principal value of an investment will fluctuate so that an investor’s shares, when sold or redeemed, may be worth more or less than the original cost. Current performance may be lower or higher than the performance quoted. For most recent month-end performance, visit AmplifyETFs.com/GAMR. Brokerage commissions will reduce returns. NAV is the sum of all its assets less any liabilities, divided by the number of shares outstanding. The closing price is the last price at which the fund traded.
Investing involves risk, including the possible loss of principal. Shares of ETFs are bought and sold at market price (not NAV), may trade at a discount or premium to NAV and are not individually redeemed from the Fund. The Fund’s investment objectives may not be achieved. Narrowly focused investments typically exhibit higher volatility. Video Game Tech Companies face intense competition, limited resources, rapid obsolescence, and heavy reliance on patent protection. They also confront growing regulatory challenges in cybersecurity and privacy, potentially impacting profitability and value. Foreign investments, especially emerging markets, add political, economic, and currency risks, along with greater volatility and accounting differences. The Fund is non-diversified, meaning it may concentrate its assets in fewer individual holdings than a diversified fund.
Carefully consider the Funds’ investment objectives, risk factors, charges, and expenses before investing. This and additional information can be found in Amplify Funds statutory and summary prospectus, which may be obtained by calling 855-267-3837 or by visiting AmplifyETFs.com. Read the prospectus carefully before investing.
Investing involves risk, including the possible loss of principal. Shares of any ETF are bought and sold at market price (not NAV), may trade at a discount or premium to NAV and are not individually redeemed from the Fund. Brokerage commissions will reduce returns.
Amplify ETFs are distributed by Foreside Fund Services, LLC.

